[🎃]+1 Loot To Forge
Estimated value
About $187K
$62K to $374K: 1 to 2 months of estimated revenue at about 519K visits a day.
Low confidence. It's worked out from public numbers the same way as our board; real earnings decide a real price.
- Players right now
- 6,136
- Visits a day
- 519K
- Total visits
- 94.9M
- Rating
- 96.6%
- Rank in its genre
- #24 of 76
−63% over 7 days at our daily readings
Average over the past 7 days
3,631,421 favorites
181,198 votes
Young Incremental Simulator games on Roblox's charts today
What stands out
- People stay a whileAbout 17 minutes per visit, in the top quarter of games by GameAnalytics' benchmarks (the top quarter starts at 14.5 minutes).
- Players like itRated 96.6% from 181,198 votes. Good, though rating alone doesn't separate hits: in our study hits averaged 92% and games that stayed small 91%.
- Lots of favorites38.3 favorites per 1,000 visits, against 11.4 for the typical game on today's board. People want to come back.
- Updated 4 days agoInside the weekly rhythm every new hit we studied kept.
Worth knowing
- 81 days oldPast the first two months, when most breakouts happen, but young enough for our board, which takes games up to 120 days old.
- Follows a current trendIts name follows a trend (steal, grow, brainrot, RNG and the like). Trend games can rise fast and fade fast, so we price them on 1 to 2 months of earnings instead of 3 to 6.
- Already well monetized139 developer products, the priciest at 12,999 Robux, and 8 game passes. Less room to grow earnings by adding purchases.
The full read
What to check before you buy or sell, its passes and products with their prices, who owns it, how many servers are running, its age rating and buyer signals, with our call on it.
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Players, visits and votes were read from Roblox's public data at Nov 1, 3:26 AM UTC, and pages refresh within the hour. Trends come from our daily readings, the last on Oct 31, 2026. Visits a day and value are our estimates.