For example 2,500,000 Robux, 40 million visits or $9,500. The estimate below updates as you type.
What moves a game up its range
Buyers pay for staying power. Voldex has said it buys established communities because marketing can't cheaply rebuild them, and it moved Brookhaven to weekly updates.
- Each update leaves a higher low point than the last
- Players come back on many days, not one long session
- Ownership sits in a group, with IP assignments from every contributor
- No borrowed characters, brands or music
- Kids and Select audiences already unlocked
- Most traffic comes from Roblox recommendations, not ads
A starting range, not an appraisal. Everything stays in your browser. Robux convert at the DevEx rate, $0.0038 each. Visits convert at $0.004 to $0.012 of developer revenue each. We cap the price at 12 months of revenue even for durable games, because buyers discount for risk.
Get a real valuation
Send us your game and we'll reply with a value range and what would raise it. It's free. This page doesn't send or store anything: fill in the form, copy the message it writes, and send it to us yourself.
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How a sale works
Roblox has allowed official ownership transfers since December 2024. What changes hands is the game and the right to earn Robux from it. Robux already earned stays with the seller. This is general information, not legal advice, and we don't take part in sales.
If the seller is under 18, a parent or guardian should sign too, and both sides should get legal advice first. In California, a minor can generally cancel a contract they signed.