[💫] Steal the Moon
Estimated value
About $14K
$5K to $29K: 1 to 2 months of estimated revenue at about 40K visits a day.
Low confidence. It's worked out from public numbers the same way as our board; real earnings decide a real price.
- Players right now
- 298
- Visits a day
- 40K
- Total visits
- 2M
- Rating
- 73.8%
Live from Roblox
Since our last daily reading
35,687 favorites
2,957 votes
What stands out
- Inside the breakout windowLaunched 28 days ago. Of the young games in Roblox's top 100 that we studied, 74% were under 60 days old, and the typical one was 37 days old.
- Updated 9 hours agoEvery new hit we studied had been updated in the past week, and the typical one in the last 9 hours.
- The only game in its group69% of recent hits are set up this way. It makes a sale simple: the group changes hands and the game goes with it.
- Lots of favorites17.4 favorites per 1,000 visits, against 11.4 for the typical game on today's board. People want to come back.
Worth knowing
- Follows a current trendIts name follows a trend (steal, grow, brainrot, RNG and the like). Trend games can rise fast and fade fast, so we price them on 1 to 2 months of earnings instead of 3 to 6.
- Average time per visitAbout 10.7 minutes per visit, above GameAnalytics' 6.6-minute median but short of the top quarter (14.5).
- Already well monetized131 developer products, the priciest at 2,999 Robux, and 13 game passes. Less room to grow earnings by adding purchases.
The full read
What to check before you buy or sell, its passes and products with their prices, who owns it, how many servers are running, its age rating and buyer signals, with our call on it.
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Players, visits and votes were read from Roblox's public data at Nov 1, 3:29 AM UTC, and pages refresh within the hour. Trends come from our daily readings, the last on Oct 31, 2026. Visits a day and value are our estimates.